Wednesday, March 20, 2024

Albert Mobilio | Games & Stunts / 2017

fun and games

by Douglas Messerli

 

Albert Mobilio Games & Stunts (New York: Black Square Editions, 2017

 

The characters of Albert Mobilio’s new work of fiction, Games & Stunts—Bean, Frank, Sandy, Jess, Doone and Jack—do little else in his work than play games  and speak of “stunts.” Yet the absurd games they play reveal a great deal about their personalities, and the way they behave with and to one another reveals much. Clearly, some of them might like deeper relationships, but basically everything in this fiction is a metaphor acted out in the ridiculous bedroom, bath, and parlor games.


      In a variation of “Bull-in-the-Ring,” the charging bull-man touches a pair of hands, saying “Here I buy.” Reaching a second pair of hands, he shouts “Here I bake.” A third pair is greeted with “Here I make my wedding cake.” But upon reaching the fourth pair of hands, he lunges forward, “Here I break through.” The author describes this as a “blood-sport,” with winners emerging red-mouthed and heaving.”

      In another game, titled “Elimination,” two “equal” groups take to the field, each forming a circle or a square. There are, however, two members, one from each side, outside this group with flyswatters. If they swat one of the other team members, he or she must step aside. The remaining members work together and, often, divide from their group, making the attacks easier. This process continues until everyone has had a chance with the swatter.

      “Pat and Rub” is an old stunt in which the player (in this case Jack) “to pat the top of his head with one hand and simultaneously rub his chest or abdomen with the other.” Complexity might be introduced by reversing hands.

     In “Matching Halves” a group of 20 strangers gather in a school auditorium or a parking lot. Each is given a picture (in this case photographs of anatomical body parts) torn in half, and is ordered the find the person with the other half. Hopefully the person behind “the other half” might be interesting as a temporary date for the night.

 

    Some games are far more dangerous, involving matches, razors, or knives. Others involve a number of balls thrown at the opposing victims. Some, like “I Doubt It,” “Do You Like Your Neighbors” and “Sesquipedalia” involve verbal conundrums. Still others, like “Broom Lever” and “Spoon Photography” involve special skills, real or imagined.

     The rules of the games and stunts represent much of fun of this fiction, but gradually we begin to know the players themselves. The self-assured Frank, their described “leader,” believes in his own powers, including an ability to read minds. Bean fantasizes about having sex with Jess—or anyone for that matter—always spouting words like an adolescent like tit and wank. Sandy, particularly, in her strange use of language, is a kind of born comic (to a comment by Jack—“…up yours. You wouldn’t notice,” Sandy replies, for example, “That hurts just hearing it go in.”).

     These figures seem to have little life together other than playing their games, which reveal not only their skills or lack of talent, but their dreams and desires, as in the game “Where Am I?” which hints at where they might like to travel.

     If by work’s end, these figures still remain simply stereotypes, the simple fact that, again and again, they have dared to take a chance with each other, putting themselves—as Mobilio quotes from Roger Callois’ Man, Play and Games—into a sense of uncertainty and doubt, opening themselves up to one another in a way that represents their vulnerabilities, tells us a great deal. The author, in a grand metaphor, suggests that all of our relationships might actually be thought of as a kind of subtle series of game playing, particularly in our sometimes gentle and at other times hostile gestures, queries, and prodding of one another.

     By giving them a name and wittily ascribing written instructions, Mobilio simply makes apparent what, in our personal relationships with friends and strangers, we often attempt to obscure and dismiss.

     I’d wish to see a drama of some of these some 46 games and stunts, which might make for a wonderful theatrical event. After all, the first part of Edward Albee’s great play, Who’s Afraid of Virginia Woolf? was titled, if you recall, “Fun and Games.”

 

Los Angeles, September 14, 2017      

 

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